Game Day, 10 0f 10: Proteus, 2013

“Inspired by Eastern religions, Proteus adds sounds to every object. Here the trees sing to the stones and sheep, bu you are the audience. Designers Ed Key and David Kanaga blurs the line between exploration and game play and comes closest through abstraction to capturing the grandeur of the great outdoors” – Jamin Warren, editor of Kill Screen

For Game Day, EXPO Cinema and the videogame arts and culture publication Kill Screen, co-present a series of ten afternoons devoted to ten seminal video games from each year between 2004 and 2013, whose mechanics, design and aesthetics reflect the themes of EXPO.