Game Day, 6 of 10: Flower, 2009

“Inspired by the windmill farms of northern California, Flower was palliative care in a game era of blunt trauma. You are the spirit of the wind, restoring beauty and life to your surroundings. But beneath the quiet rhythms of flower petals in flight lies a subversive tone. If we do not act as stewards of this planet, the earth will do it by itself.” – Jamin Warren, editor of Kill Screen

For Game Day, EXPO Cinema and the videogame arts and culture publication Kill Screen co-present a series of ten afternoons devoted to ten seminal video games from each year between 2004 and 2013, whose mechanics, design, and aesthetics variously reflect themes of EXPO.