Game Day, 7 of 10: Minecraft, 2011
“A side project developed by Markus Persson while living at home became an international phenomenon. No rules, no directives, and no structure were attractive to those looking to build or simply explore. Persson’s universe is one of religious consistency with each 1×1 meter block serving as a stepping stone to computer-generated universe. Unexplored territories on this planet have become obsolete but infinite ones like those of Minecraft call to us to walk their endless plains.” – Jamin Warren, editor of Kill Screen
For Game Day, EXPO Cinema and the videogame arts and culture publication Kill Screen co-present a series of ten afternoons devoted to ten seminal video games from each year between 2004 and 2013, whose mechanics, design, and aesthetics variously reflect themes of EXPO.