Game Day, 9 of 10: Journey, 2012

“A metaphorical and emotional take on Joseph Campbell’s theory of mythology and the hero, Journey compels players on a cyclical march from the desert to the mountaintop. Jenova Chen and thatgamecompany’s approach to texture was unparalleled as they created sand that “felt” as pleasant as rolling through a dune.” – Jamin Warren, editor of Kill Screen

For Game Day, EXPO Cineam and the videogame arts and culture publication Kill Screen co-present a series of ten afternoons devoted to ten seminal video games from each year between 2004 and 2013, whose mechanics, design and aesthetics reflect themes of EXPO